Up until now, I’ve used The Designer Diaries every Friday to look at the more theoretical aspects of game design. Today’s post, however, will examine something a bit more concrete and physical – card materials.
Now, I know this is a very unsexy topic, but it’s something I’ve spent a significant amount of time learning about and thought it might be of use to other fledgling game designers out there who want a summary of the nuts ‘n’ bolts.
When it comes to cards, there are basically four things to consider: material, core, weight, and finish. Rather than give you a diatribe on these four facets, I put together a quick chart.
The most important thing to remember when picking the specifications for your card is: do what works best for you. There’s no “best” or “worst” – it comes down to how you want your cards to look and feel, and how much money you want to spend to get there.
Hope that sheds some light. If you’re a designer and you’ve got more to add, feel free to comment below! I’d love to hear your thoughts. Until next time, gang…
Keep it plucky,