Up until now, I’ve used The Designer Diaries every Friday to look at the more theoretical aspects of game design. Today’s post, however, will examine something a bit more concrete and physical – card materials.

Now, I know this is a very unsexy topic, but it’s something I’ve spent a significant amount of time learning about and thought it might be of use to other fledgling game designers out there who want a summary of the nuts ‘n’ bolts.

When it comes to cards, there are basically four things to consider:  material, core, weight, and finish.  Rather than give you a diatribe on these four facets, I put together a quick chart.

The most important thing to remember when picking the specifications for your card is: do what works best for you. There’s no “best” or “worst” – it comes down to how you want your cards to look and feel, and how much money you want to spend to get there.

card specifications chart.png

Hope that sheds some light. If you’re a designer and you’ve got more to add, feel free to comment below! I’d love to hear your thoughts. Until next time, gang…

Keep it plucky,

Nick

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