Board games are exciting. And if you’re the type of person who wants to make your own, then you’re probably also the type of person who gets extra excited about board games.
It can be quite easy to let your excitement spill into your game design to the point where your game gets flooded with too many ideas. “Tile placement to get resources!” sparks the idea, “players can use the resources to buy cards to build a deck!” which leads to “the cards in my deck can be workers which will be placed on action spaces!” and so on, and so on, until the game has so many mechanics that it starts to resemble a Jiffy Lube.
Excitement can cloud your better judgment and make you think including every mechanic under the sun is a good idea. Speaking from experience, I can say this: it’s best to resist this urge.
Stick with the one core mechanic that made you excited in the first place. Go with that, and instead of piling more mechanics on top of it, see if you can give it just a little twist. You might be surprised where this leads you – you could wind up with something really special that isn’t bogged down by complexity for complexity’s sake.
Until next time, gang. Keep it plucky,