This week’s Kickstarter Game of the Week is Hero’s Crossing! I’ve been following the development of Brian’s game for awhile now, and I’m so excited to see the game’s already hit its funding goal on Kickstarter and is moving onto some really exciting stretch goals!
The gameplay for Hero’s Crossing is based around building your own “town” out of tiles. It’s up to each player to build their town that produces the right balance of resources so you can outfit individual heroes with just the right gear they need, and in doing so, score victory points. Basically, if you’ve ever wanted to run your own video game town in a game like Final Fantasy, then Hero’s Crossing is right up your alley!
One of the coolest things about the gameplay is that–despite the game using dice to perform your actions–there’s a mechanic which allows you to steal your opponents’ dice! (For a price, of course.) Check out a brief rundown on more of the game’s mechanics here:
You’ll notice by looking at the artwork for the game that there’s a variety of 8-bit style, 16-bit style, and 32-bit style. This is teutally 100% intentional, as the artwork evolves along with the grade of hero and town tiles(!) Not only is that super innovative, but it looks great on the table as well, since players can quickly understand the level of something just based on how it looks.
I’m a huge fan of bit art in general, and this game sets a high bar. Not only is the art top-notch, but the style looks just like a tabletop version of a fantasy video game. Even the graphic design elements look like video game menus and icons. Its this attention to detail that really drew me into the world of the game.
If you’re into any of the following things, then you should
probably definitely go check out Hero’s Crossing on Kickstarter:
- resource management
- bit art
- video games
- having fun
So, uh, I guess that means pretty much all of you should swing on by the campaign and give it a gander. I know Brian would appreciate it! As of writing this, Hero’s Crossing has got just 15 days to go, so time’s running out! (C’mon, Tactics mode stretch goal!)
Until next time, gang. Keep it plucky,