Hey, gang!

Today’s Kickstarter Highlight is Blume, a lightweight tile-placement and puzzly economy game by Yanaguana Games.

First and foremost, Blume looks gorgeous. The art is bright and colorful and lends itself well to the theme of players growing the best flowers in their greenhouses. Everything from the flower tiles to the wooden markers to the flower market stand to the box design adds to the appeal of this game. I love when game designers take the time to create a truly special component that adds to the overall experience; and the flower market stand-up hits the nail on the head in Blume. It reminds me a bit of the circus stands from Overworld Games’s Barker’s Row or the drafting temple from Dice Forge. Just because a game component’s main purpose is to track something or hold something doesn’t mean it can’t be part of the thematic experience.

Aside from being beautiful to look at, Blume boasts some great gameplay. It’s designed to be quick – just 20 minutes or so per game, and various rules and mechanics are easily added or removed to make the game more accessible or strategic depending on the players invovled. Essentially, players lay tiles to fill their greenhouse board with flowers, then prune them by clearing them away, in order to expand their garden. The flower market is where you buy and sell your flowers, which also serves as a neat little economic element in that the market values can fluctuate and influence other players’ sales and purchases. The Kickstarter page includes a gameplay summary graphic that breaks the game down at a high level:

blume animation.gif

If you’re looking to add something light but rewarding, with a gorgeous theme and art to your collection, be sure to swing by the Kickstarter page for Blume!

Until next time, gang. Keep it plucky!
Nick

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