The Designer Diaries: Writing Game Rules – The Sandwich Challenge

Hey, gang! I've had some conversations lately with other game devs about that pain of writing rulebook copy. For me, this has always been kind of a non-issue because my day job is probably 25% writing technical manuals, specifications, procedures, and process flows. It's not a huge stretch to go from software to tabletop games. … Continue reading The Designer Diaries: Writing Game Rules – The Sandwich Challenge

The Designer Diaries: What Makes a Great Filler Game?

Hey, gang! As game designers, it's really easy to take yourself too seriously. Let's face it - making anything takes an enormous amount of time and effort, and it's easy for it to become precious to you. But you've got to know when to just have fun. Your game can be funny. It can be tongue-in-cheek. It … Continue reading The Designer Diaries: What Makes a Great Filler Game?

The Designer Diaries: The Importance of Kickstarter Page Feedback

Hey, gang! There's a commonly held belief that spending too much of your time focused on any one thing will give you tunnel-vision. This is true for any creative endeavor - visual art, writing, music, comedy, etc. And Kickstarter campaigns are no exception. What's generally recommended if this happens is to get feedback from an … Continue reading The Designer Diaries: The Importance of Kickstarter Page Feedback

The Designer Diaries: Social Media Tips for Game Developers

Hey, gang! A couple weeks ago, I discussed some lessons I learned using social stretch goals for a Kickstarter campaign. In that post, I talked about some of the differences between social media platforms, as they relate specifically to tabletop game developers. Well, today, I want to take a deeper dive into the cool, cool … Continue reading The Designer Diaries: Social Media Tips for Game Developers