The Designer Diaries: Variable Player Powers

Hey, gang! Something that's been tricky to balance during the development of Osprey Adrift has been the various Role abilities that each playable crewmember has. I knew I wanted to give each character a bit of flavor by giving them a unique ability, but this, of course, initially led to some characters outshining others. Variable … Continue reading The Designer Diaries: Variable Player Powers

The Designer Diaries: The Numerology of Analysis Paralysis

In game design, one of the more crippling problems that can arise—and which should be prevented from arising at all costs—is analysis paralysis. If you’re not familiar with the concept, I’ll try to explain in the least clunky way I can. In a game, players are presented with a series of choices. This is what … Continue reading The Designer Diaries: The Numerology of Analysis Paralysis

The Designer Diaries: Theme & Mechanics

I always get excited whenever there’s a lively discussion about mechanics vs. theme – which is more important, which reigns superior, which makes a game a game.  I’m even more excited when people come together and discuss how they’re equally important - that games are at their best when theme and mechanics co-exist peacefully, one informing … Continue reading The Designer Diaries: Theme & Mechanics