Hey, gang! We've still got four days until our Kickstarter for Osprey Adrift goes live... BUT! I'm sharing the video with all of you now. You can check it out on our YouTube channel here. Considering I didn't spend a dime on it, I'm extremely happy with how it turned out. (I did the animation, … Continue reading Journal of Maximilian Black
Hey, gang! Work is barrelling along on our Kickstarter campaign for Osprey Adrift! We've been putting in a lot of sleepless nights, making sure everything is spot-on and ready to go! I'm working on the videos, and Kaela is putting together all the promotional artwork and page elements. For now, I want to share some … Continue reading The Crow’s Nest: #JustCannibalThings
Hey, gang! It's heeeeeere! Yes, that's me squeeing in delight because the talented and extraordinary Kaela Torres aka Von Serrot (Osprey Adrift's graphic designer and Chief of Cannibalism) has wrapped up work on all of the card, rulebook, and box files. We're still going through a last round of blind playtesting, and there'll be some minor … Continue reading The Crow’s Nest: The Final Card Artwork!
Hey, gang! I've been thinking a lot lately about different levels of player interaction in games. The reason for this is because - for as much as I love the deduce-and-eliminate interaction of Osprey Adrift, I really want to try something new (and perhaps a little more friendly) with another game I've been working on. Player … Continue reading The Designer Diaries: Interaction or Nah?
Hey, gang! This week, I wanted to talk about a great gateway game that I've had solid success with turning non-gamers and casual gamers a bit more hardcore. (I have quite a few of those... gotta convert more people over to the dark side of geekdom... mwahaha!) This one's doubly great because it's also part … Continue reading The Robot Plays: Lords of Waterdeep
Hey, gang! We are less than 4 weeks away from the launch of the Kickstarter campaign for Osprey Adrift! Lots of exciting things to share soon - artwork, promos, announcements, giveaways, etc., but for now, I just wanted to thank everyone who's helped make this journey possible! To the amazing members of the team, our phenomenally … Continue reading The Crow’s Nest: All Hands Hoay!
Hey gang! Today I wanted to talk about just a single mechanic - card drafting. Now that's pretty broad, but that's kind of the point of this post. Card drafting can be used in a huge number of ways to add to a game's experience. At it's core, card drafting simply means players take turns looking … Continue reading The Designer Diaries: Card Drafting