The Designer Diaries: A Card is a Card is a Card

Up until now, I've used The Designer Diaries every Friday to look at the more theoretical aspects of game design. Today's post, however, will examine something a bit more concrete and physical - card materials. Now, I know this is a very unsexy topic, but it's something I've spent a significant amount of time learning … Continue reading The Designer Diaries: A Card is a Card is a Card

The Crow’s Nest: Artist Spotlight, Fiona Marchbank

Hey, gang!  In this week's Crow's Nest, I wanted to shine the spotlight on the other fabulous artist who is working on Osprey Adrift:  Fiona Marchbank! Fiona is a digital artist from across the pond, and she's in charge of all the character illustrations, main box illustration, and the artwork on the scavenge cards. (So when … Continue reading The Crow’s Nest: Artist Spotlight, Fiona Marchbank

The Designer Diaries: The Numerology of Analysis Paralysis

In game design, one of the more crippling problems that can arise—and which should be prevented from arising at all costs—is analysis paralysis. If you’re not familiar with the concept, I’ll try to explain in the least clunky way I can. In a game, players are presented with a series of choices. This is what … Continue reading The Designer Diaries: The Numerology of Analysis Paralysis

The Designer Diaries: Theme & Mechanics

I always get excited whenever there’s a lively discussion about mechanics vs. theme – which is more important, which reigns superior, which makes a game a game.  I’m even more excited when people come together and discuss how they’re equally important - that games are at their best when theme and mechanics co-exist peacefully, one informing … Continue reading The Designer Diaries: Theme & Mechanics