Hey, gang! I'm beyond excited to be sharing some of the character artwork for Osprey Adrift today! Fiona's been busy breathing life into some of the unsavory (and savory... at least to a cannibal...) characters who are lost at sea aboard the One Winged Osprey. It's amazing to me how my one or two line … Continue reading The Crow’s Nest: Avast, Ye Scurvy Dogs!
Board games are exciting. And if you're the type of person who wants to make your own, then you're probably also the type of person who gets extra excited about board games. It can be quite easy to let your excitement spill into your game design to the point where your game gets flooded with too … Continue reading The Designer Diaries: Keep it Simple
Hey, gang! I recently posted some pics of one of my latest obsessions, Champions of Midgard by Grey Fox Games, on my Instagram page. (If you're not following me on Instagram... you should check my page out! I keep a pretty up-to-date photo diary of all the games I'm playing.) What I love about Champions … Continue reading The Robot Plays: Champions of Midgard
Hey, gang! I'm calling an official wrap on closed beta testing for Osprey Adrift! Now, this doesn't mean I won't be having more game nights where I bust out the latest and greatest version of Osprey Adrift during the game's remaining development. All it means is... I'm considering the beta round of playtesting officially complete. Last … Continue reading The Crow’s Nest: That’s a Wrap!
Hey, gang! Something I've been thinking a bit about lately is how games handle pacing. What I mean by pacing is: does the game--whether naturally or artifically--speed up the game when someone starts winning, or slow down the game when someone starts winning? (Now, this applies to co-operative games as well, but for the sake … Continue reading The Designer Diaries: Pacing
Hey, gang! Since I've been gaming more and more with what I would consider "non-gamers," I've been playing a lot of lighter games recently. This is a good thing. Typically, when I have some extra cash burning a hole in my wallet, I go for big complex games with lots of fiddly rules and bits. … Continue reading The Robot Plays: Evolution The Beginning
Hey, gang! Some exciting news to share in this week's Crow's Nest post as work on Osprey Adrift barrels along... Our talented graphic artist, Von Serrot (née: Kaela Torres) has completed the game's logo! We spent some time going over ideas, sketches, and she played with different fonts and layouts until we got the one … Continue reading The Crow’s Nest: The Logo!
Hey, gang! As I'm not doing any of the visuals for Osprey Adrift and instead working with professional artists to bring it to life, I've recently moved into more of a project manager role for the game, as opposed to a designer role. This has left me waxing nostalgic for the days when I'd stay up till 4 … Continue reading The Designer Diaries: Working on Multiple Games
Hey, gang! In this week's The Robot Plays, I'm talking about Takenoko by Asmodee, designed by Antoine Bauza. This is a very tight multi-objective game with a lot to love. Basically, you and up to three opponents take turns building and irrigating a bamboo garden, moving a Gardener miniature to grow the bamboo chutes, and moving a … Continue reading The Robot Plays: Takenoko
Hey, gang! As I continue with the procurement process in lining up the perfect manufacturing partner for Osprey Adrift, I've become aware of something that perhaps my naievete left me ignorant of: Custom plastic components are expensive. Now, don't get me wrong. I've done plenty of prior research, talked to plenty of other game designers, and … Continue reading The Crow’s Nest: Custom Plastic Components