Ahoy, ahoy! I hope everyone's summer is off to a splash as big as mine. I'm a week behind on posting my July Kickstarter Roundup - mostly because I got a terrible cold brought on by my day job (what do they say when your job starts affecting your physical health...?) but also because I … Continue reading July Kickstarter Roundup!
Ahoy, gang! I hope you all had a chance to check out my initial roundup of May Kickstarter releases. There's so many great games this month... eep! So many in fact, that I'm breaking my previously established cadence to share another game that's out right now! Azimuth: Ride The Winds is a phenomenal looking game that … Continue reading Now on Kickstarter: AZIMUTH: Ride The Winds
Hey, gang! There's a commonly held belief that spending too much of your time focused on any one thing will give you tunnel-vision. This is true for any creative endeavor - visual art, writing, music, comedy, etc. And Kickstarter campaigns are no exception. What's generally recommended if this happens is to get feedback from an … Continue reading The Designer Diaries: The Importance of Kickstarter Page Feedback
Hey, gang! A couple weeks ago, I discussed some lessons I learned using social stretch goals for a Kickstarter campaign. In that post, I talked about some of the differences between social media platforms, as they relate specifically to tabletop game developers. Well, today, I want to take a deeper dive into the cool, cool … Continue reading The Designer Diaries: Social Media Tips for Game Developers
Hey, gang! This week's Kickstarter Game of the Week is Stone Daze by Tyto Games. I've gotta say, the theme for this is what initially grabbed my attention. Rival clans of cavepeople, clubbing each other on the heads for territory? C'mon, sign me up! There's even a wolly mammoth on the game box! The gameplay … Continue reading Kickstarter Game of the Week: Stone Daze
Hey, gang! I love it when Kickstarter games offer social stretch goals. It's one thing to add additional content/upgrades to a game because the campaign raised additional money - these 'traditional' stretch goals make perfect sense. Raise more money? Put it back into the game. But it's doubly cool when a creator spends the effort, … Continue reading The Designer Diaries: Kickstarter Social Stretch Goals
Hey, gang! This week, I'm starting something new. Previously, I'd always write a blog post on Mondays that featured news about Osprey Adrift. However, since we're onto production and fulfilling the Kickstarter campaign (again - thank you all!), there's not as much regular news on that front. So, until I'm ready to reveal Plucky Robot's … Continue reading Kickstarter Game of the Week: The Stonebound Saga
Ahoy, gang! Late last night, just as the cannibals were deciding how to divvy up their last leg, we officially funded Osprey Adrift! Thank you to all of our Kickstarter backers for helping to make this game a reality! We're working on putting together our stretch goals, as well as putting other gears into motion … Continue reading Osprey Adrift is Funded!
Hey, gang! I can barely contain myself! (What else is new??) BUT this time, I have a good reason - Osprey Adrift is officially LIVE on Kickstarter! You can check out the Kickstarter here! We've got tons of cool stuff planned, including a whole slew of stretch goals. (The campaign page lists the contents as … Continue reading Osprey Adrift is Live!
Hey, gang! We've still got four days until our Kickstarter for Osprey Adrift goes live... BUT! I'm sharing the video with all of you now. You can check it out on our YouTube channel here. Considering I didn't spend a dime on it, I'm extremely happy with how it turned out. (I did the animation, … Continue reading Journal of Maximilian Black